We try to keep our books accurate, but sometimes mistakes creep in. This page lists the errors submitted by our astute readers. If you've found a new error, please submit it.

The latest version of the book is B8.0, released about 1 month ago. If you've bought a PDF of the book and would like to upgrade it to this version (for free), visit your home page.

Key: Typo Tech. Error Suggestion Not a problem Next edition

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PDF Paper Description Found in Fixed in
1
#36185: Code example for the Android book don't render on a G1. The textures don't comply with the spec, android.png is 90x90. It should be a power ...more...
B8.0
29-Nov-08
19

#36287: Project Name is "Hello" on page 19, but is "HelloAndroid" in a picture on a page 20.--Vladimir Kelman

B8.0
04-Dec-08
30
#36141: "Called when the activity first starting up." should probably be "Called when the activity is first starting up." or "Called when the activity...more...
B8.0
26-Nov-08
30
#35570: Figure 2.3 on page 30 shows incorrect sequence of method calls between the Stopped and Running states. Specifically, it shows (1) onStart() (2...more...
B8.0
01-Nov-08
34
#36219: The line reading <uses-permission id="android.permission.RECEIVE_SMS" /> should read <uses-permission android:name="android.permissio...more...
B8.0
01-Dec-08
43
#35543: The example text for layout_width/layout_height near the end of the page looks funny. The "fill_parent" attribute values are half in proportio...more...
B8.0
30-Oct-08
46

#35544: The XML listing here shows android:orientation="horizontal". I'm pretty positive this is supposed to be "vertical" instead.--Marcus Brito

B8.0
30-Oct-08
58

#35962: The additional strings needed for the settings are duplicated on PDF page 58 and 60.--Justin Bonnar

B8.0
17-Nov-08
90
#35880: one small item... "When the player select one of the buttons on the keypad it calles the returnResult() method with the index of the button...more...
B8.0
13-Nov-08
98

#35974: “add some fireworks when the playser solves the puzzle”

Should be “player”--Justin Bonnar

B8.0
19-Nov-08
206
#36062: Missing code before cube.draw(gl) in drawFrame() The cube is at this point not visible without doing something like: gl.glMatrixMode(GL1...more...
B8.0
22-Nov-08