Errata for Hello, Android
We try to keep our books accurate, but sometimes mistakes creep in. This page lists the errors submitted by our astute readers. If you've found a new error, please submit it.
The latest version of the book is B8.0, released about 1 month ago. If you've bought a PDF of the book and would like to upgrade it to this version (for free), visit your home page.
| Paper | Description | Found in | Fixed in | |
|---|---|---|---|---|
| 1 |
#36185: Code example for the Android book don't render on a G1. The textures don't comply with the spec, android.png is 90x90. It should be a power ...more...
|
B8.0
29-Nov-08 |
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| 19 |
#36287: Project Name is "Hello" on page 19, but is "HelloAndroid" in a picture on a page 20.--Vladimir Kelman |
B8.0
04-Dec-08 |
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| 30 |
#36141: "Called when the activity first starting up." should probably be "Called when the activity is first starting up." or "Called when the activity...more...
|
B8.0
26-Nov-08 |
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| 30 |
#35570: Figure 2.3 on page 30 shows incorrect sequence of method calls between the Stopped and Running states. Specifically, it shows (1) onStart() (2...more...
|
B8.0
01-Nov-08 |
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| 34 |
#36219: The line reading
<uses-permission id="android.permission.RECEIVE_SMS" />
should read
<uses-permission android:name="android.permissio...more...
|
B8.0
01-Dec-08 |
||
| 43 |
#35543: The example text for layout_width/layout_height near the end of the page looks funny. The "fill_parent" attribute values are half in proportio...more...
|
B8.0
30-Oct-08 |
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| 46 |
#35544: The XML listing here shows android:orientation="horizontal". I'm pretty positive this is supposed to be "vertical" instead.--Marcus Brito |
B8.0
30-Oct-08 |
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| 58 |
#35962: The additional strings needed for the settings are duplicated on PDF page 58 and 60.--Justin Bonnar |
B8.0
17-Nov-08 |
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| 90 |
#35880: one small item...
"When the player select one of the buttons on the keypad it calles the returnResult() method with the index of the button...more...
|
B8.0
13-Nov-08 |
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| 98 |
#35974: “add some fireworks when the playser solves the puzzle” Should be “player”--Justin Bonnar |
B8.0
19-Nov-08 |
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| 206 |
#36062: Missing code before cube.draw(gl) in drawFrame()
The cube is at this point not visible without doing something like:
gl.glMatrixMode(GL1...more...
|
B8.0
22-Nov-08 |
